Development Roadmap
Prototype
-
Form Game Design Document
- Design general plans for the project
- Detail game philosophy and pacing
-
Set Up Unity Project
- Assign proper render pipeline
- Assess libraries and functionality
- Research potential optimization
-
Program Functionality
- Create outer game mechanics
- Program modular systems
- Develop optimization programs
-
Making an Environment
- Model environment in Blender / Maya
- Optimize and export to the game
- Place lights and volumetrics in Unity
-
Draw UI Elements
- Draft UI layout and design
- Create UI elements in vector program
- Add UI functionality into project
PreAlpha
-
Form Demo Build Document
- Review game design document
- Implement story pacing and context
- Detail holistic player experience
-
Set Up Playtesting
- Form iterative playtesting events
- Conduct survey and detail results
-
Implement Concepts
- Create cinematic mechanics
- Execute on ideas from document
- Fine-tune the player experience
-
Marketing and Networking
- Connect with players on social media
- Reach out to groups to showcase game
- Attain further capital from Drexel
- Set up interviews with marketing figures
Alpha
-
TBD
- To be decided during PreAlpha build