Development Roadmap
Prototype
- Design general plans for the project
- Detail game philosophy and pacing
- Assign proper render pipeline
- Assess libraries and functionality
- Research potential optimization
- Create outer game mechanics
- Program modular systems
- Develop optimization programs
- Model environment in Blender / Maya
- Optimize and export to the game
- Place lights and volumetrics in Unity
- Draft UI layout and design
- Create UI elements in vector program
- Add UI functionality into project
PreAlpha
- Review game design document
- Implement story pacing and context
- Detail holistic player experience
- Form iterative playtesting events
- Conduct survey and detail results
- Create cinematic mechanics
- Execute on ideas from document
- Fine-tune the player experience
- Connect with players on social media
- Reach out to groups to showcase game
- Attain further capital from Drexel
- Set up interviews with marketing figures
Alpha
- To be decided during PreAlpha build